Playing Video Games With Her Mind: technical breakdown, key moments and clinical context
Published on 22 May 2026 ('Playing Video Games With Her Mind', 0:19 Short), this visual clip shows PRIME trial participant Audrey—paralyzed due to spinal cord injury—playing interactive video games at home using wireless Telepathy cursor and click decoding.
- Primary record: Official
@neuralinkshort (niQD2LM1pcc) published on 22 May 2026 (duration0:19). - What it shows: Responsiveness of the N1 motor decoder for recreational gaming at home.
- Technical pathway: Motor cortex → N1 Bluetooth stream → low-latency cursor & click decoder → video game input.
- Evidence boundary: 19-second visual Short without spoken narration; verified via visual gameplay and official description.
Watch the official video record
Official upload from @neuralink (22 May 2026, 0:19).
Read verbatim official @neuralink YouTube description & caption provenance
Caption & verification basis: No caption track (music/visual clip; verified from video visuals and official description) (Official video visual inspection, official description metadata, and primary Neuralink disclosures).
Our goal at Neuralink is to restore abilities that were thought to be lost forever due to injury, accident, or disease. See how Audrey, who is paralyzed due to spinal cord injury, uses her brain-computer interface to play video games with her mind. Neuralink devices are investigational and not FDA approved. This video features voluntary clinical trial participants sharing their personal experiences, which may not reflect all participants or future outcomes.
Technical pathway and evidence classification
Motor cortex → N1 Bluetooth stream → low-latency cursor & click decoder → video game input
19-second visual Short without spoken narration; verified via visual gameplay and official description.
Timestamped breakdown and key moments
| Timestamp | Segment / event | What happens in the segment |
|---|---|---|
00:00 | Hands-free game navigation | Audrey controls on-screen game interactions smoothly with zero physical controller movement. |
00:11 | Rapid target selection | Illustrates low-latency click execution during live gameplay. |
What this video demonstrates—and what it does not establish
What this video demonstrates
- Responsiveness of the N1 motor decoder for recreational gaming at home.
Scope limits & what it does not establish
- Brief visual highlight without spoken commentary; see `5hYg3rUfLiQ` for Audrey's full 4:41 clinical profile.
How this fits into Neuralink's broader clinical and hardware roadmap
This video sits inside the Movement & computer control (Telepathy) research track on StonkBuilder's independent Neuralink hub. All Neuralink hardware (the N1 implant and R1 surgical robot) and clinical programs (PRIME NCT06429735, CONVOY, and VOICE NCT07224256) remain investigational and have not received FDA commercial marketing authorization. Read our full companion guide at Movement & computer control (Telepathy) for cohort context.
Sources checked 30 Oct 2026
Sources and official records
- [1] Neuralink YouTube (2026-05-22): Playing Video Games With Her Mind ↗ · Verified 30 Oct 2026
- [2] Neuralink: Official YouTube Channel (@neuralink, UCLt4d8cACHzrVvAz9gtaARA) ↗ · Verified 30 Oct 2026
- [3] Neuralink: Official website and investigational device notice ↗ · Verified 30 Oct 2026
- [4] Neuralink: Clinical Trials and Patient Registry ↗ · Verified 30 Oct 2026
- [5] ClinicalTrials.gov: The PRIME Study (NCT06429735) ↗ · Verified 30 Oct 2026
- [6] Neuralink: Two Years of Telepathy (28 Jan 2026) ↗ · Verified 30 Oct 2026